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gamedev

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graphics

Environment Mapping using Cubemaps

This post will describe how I completed the second assignment of CENG 469 Computer Graphics 2 course. In this assignment, I created an OpenGL application capable of rendering reflections, which is accomplished with environment mapping using cubemaps.

Creating a Flag using Bezier Surfaces

In this post, I will explain my experience with the first assignment of CENG 469 Computer Graphics 2 course, in which we are asked to implement a waving flag with Bezier surfaces.

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machine-learning

🍣 SaShiMi-796 Samples

Showcase of samples from our 🍣 SaShiMi re-implementation, a deep-learning model for audio generation. Developed for METU CENG 796 Deep Generative Models course in Spring 2023.

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webdev

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