Bevy Jam Simulator: Game Jam Retrospective
Last month, I’ve participated in Bevy Jam 4 with Pyrious, someone I met in Bevy’s Discord server.
Last month, I’ve participated in Bevy Jam 4 with Pyrious, someone I met in Bevy’s Discord server.
A short guide on how to install the Rust bindings of libtorch using a PyTorch installation.
Using Web Audio API to fix the choppy audio problems on the web builds of Bevy game engine.
Our implementation of the paper “Fine-tuning Image Transformers using Learnable Memory”.
A small game I’ve written in Rust using Bevy for a game jam.
Showcase of samples from our 🍣 SaShiMi re-implementation, a deep-learning model for audio generation. Developed for METU CENG 796 Deep Generative Models course in Spring 2023.
A demonstration that shows the advantages of using μ-law encoding instead of linear encoding when working with audio data in machine learning.
A presentation I made about this ICLR 2022 Spotlight paper.
I updated my Hexxagon implementation. See previous devlog.
Simple Python HTTP server for testing multi-threaded web applications.
A simple WebRTC demo based on miniWebRTC repo.
I started developing a board game called “Hexxagon”, which is basically Ataxx played on a hexagonal board.
Spruce Deforestation is an FPS game I made a while back for the 23rd libGDX jam, the theme of which was “Dystopian Christmas”.
Demonstration of my final project for CENG 469 alongside some technical information.
The basics of Vulkan compute shaders are explained in a video.
In this post, I will explain how I implemented a terrain using Perlin noise and geometry shaders for the third assignment of CENG 469 course.
This post will describe how I completed the second assignment of CENG 469 Computer Graphics 2 course. In this assignment, I created an OpenGL application capable of rendering reflections, which is accomplished with environment mapping using cubemaps.
In this post, I will explain my experience with the first assignment of CENG 469 Computer Graphics 2 course, in which we are asked to implement a waving flag with Bezier surfaces.