CENG 469 Advanced Graphics Final Project
Demonstration of my final project for CENG 469 alongside some technical information.
Demonstration of my final project for CENG 469 alongside some technical information.
The basics of Vulkan compute shaders are explained in a video.
In this post, I will explain how I implemented a terrain using Perlin noise and geometry shaders for the third assignment of CENG 469 course.
This post will describe how I completed the second assignment of CENG 469 Computer Graphics 2 course. In this assignment, I created an OpenGL application capable of rendering reflections, which is accomplished with environment mapping using cubemaps.
In this post, I will explain my experience with the first assignment of CENG 469 Computer Graphics 2 course, in which we are asked to implement a waving flag with Bezier surfaces.
In this post, I will explain how I implemented a terrain using Perlin noise and geometry shaders for the third assignment of CENG 469 course.
This post will describe how I completed the second assignment of CENG 469 Computer Graphics 2 course. In this assignment, I created an OpenGL application capable of rendering reflections, which is accomplished with environment mapping using cubemaps.
In this post, I will explain my experience with the first assignment of CENG 469 Computer Graphics 2 course, in which we are asked to implement a waving flag with Bezier surfaces.