Perlin Noise Terrain with Geometry Shaders
In this post, I will explain how I implemented a terrain using Perlin noise and geometry shaders for the third assignment of CENG 469 course.
In this post, I will explain how I implemented a terrain using Perlin noise and geometry shaders for the third assignment of CENG 469 course.
This post will describe how I completed the second assignment of CENG 469 Computer Graphics 2 course. In this assignment, I created an OpenGL application capable of rendering reflections, which is accomplished with environment mapping using cubemaps.
In this post, I will explain my experience with the first assignment of CENG 469 Computer Graphics 2 course, in which we are asked to implement a waving flag with Bezier surfaces.